Hi,
I'm developing a multiplayer 2D shooter game with pixi.js and there's a few questions I have (more will follow in the future :-p).
1. I'm having issues making the view follow the user (the game area spans beyond the view portal). I've tried adjusting the stage pivot point to the target (player) position, but this gives very bad results (e.g. messes up the coordinates, is laggy, etc):
this.stage.pivot.x = (this.user.position.x - window.innerWidth/2);
this.stage.pivot.y = (this.u