var mySpriteSheetImage = PIXI.BaseTexture.fromImage("img/mySpriteSheet.png"); var spriteTexture1 = new PIXI.Texture(mySpriteSheetImage, new PIXI.Rectangle(x:0, y:0, width:32, height:32)); var spriteTexture2 = new PIXI.Texture(mySpriteSheetImage, new PIXI.Rectangle(x:32, y:0, width:32, height:32)); var spriteTexture3 = new PIXI.Texture(mySpriteSheetImage, new PIXI.Rectangle(x:64, y:0, width:32, height:32)); var mySprite = new PIXI.Sprite(spriteTexture1); stage.addChild(mySprite); The cod