hi everyone!
what's wrong with this?: http://playground.babylonjs.com/#C0VAG#2
first i set an orientation vector, called eulAngles, then i apply it to a cube.
after conversion to a quaternion and viceversa, the angles are slightly wrong!
maybe i'm doing something wrong (not sure if it is a bug), but it's strange...
the conversion is correct with these rotations: X, Y, Z, XY, YZ; it is wrong with: XZ, XYZ (general case) rotations instead.
so i noticed that it is wron