Every now and then I see forum posts asking how to get the forward of the camera or of a mesh.  I think I've come up with a simple way to do that with Node.getDirection.  Here's a PG demo: http://www.babylonjs-playground.com/#1CSVHO#6 (move the camera to see that the sphere stays in front of it) edit: I added Vector3.Left and Vector3.Right: http://www.babylonjs-playground.com/#1CSVHO#5 moving a mesh forward: http://www.babylonjs-playground.com/#1CSVHO#7