I know this will pretty vague but "What the Deal With Mobile And BabylonJS".
1... Is mobile in web browser 'performant' enough now to get good play fps
2... Has anyone use the newer IOS WKWebView to package a BJS game and get good fps
When i first started playing with BabylonJS a few months ago, using just raw javascript (before i made the toolkit)... I put a few basic boxes and cube and simple rotation with some 1 or two lights... I was getting horrible frame rate (15-18 fps) wit
Babylon.js has always been optimized with mobile in mind. We've done a lot of performance optimizations for iOS/Windows Mobile & Android prior to any integration of webgl 2.0. For instance, when we shipped the Sponza demo available on our site: http://www.babylonjs.com/demos/sponza for 2.3, it was already running @ 60fps on iPhone 6s for instance and 25/30 fps on most mobile.
The GPU on high end mobiles are as powerful, if not more powerful, than most laptops. For instance, my iPhone 6s