Hi, I'm trying out the fog feature in a scene, and having trouble getting it behave in a way that makes sense visually. The trouble is, linear fog is much stronger in the center of the viewport than at the edges. E.g in this demo - at first you should see a certain number of cubes directly in front of the camera, but if you rotate the camera you'll be able to see a further cube that wasn't visible initially. I assume this happens because fog distance is being calculated as distanc