Hi, after loading incremental scene file on load finish I cloned one of mesh  BABYLON.SceneLoader.Load("", scenePath, this.engine, (scene) => { scene.meshes.forEach((mesh) => { if(mesh.name === "m1") { mesh.clone("m2", mesh.parent, false, false); mesh.clone("m3", mesh.parent, false, false); } }); }); Probably it was not designed to work like that but every thing works as expected but I get console errors _this._delayLoadingFunction is not a function insid