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Incremental loading and mesh clone


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Hi, after loading incremental scene file on load finish I cloned one of mesh 

BABYLON.SceneLoader.Load("", scenePath, this.engine, (scene) => {
  scene.meshes.forEach((mesh) => {
     if(mesh.name === "m1") {
       mesh.clone("m2", mesh.parent, false, false);
       mesh.clone("m3", mesh.parent, false, false);

Probably it was not designed to work like that but every thing works as expected but I get console errors _this._delayLoadingFunction is not a function inside:

Mesh.prototype._queueLoad = function (mesh, scene) {
            var _this = this;
            var getBinaryData = (this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1);
            BABYLON.Tools.LoadFile(this.delayLoadingFile, function (data) {
                if (data instanceof ArrayBuffer) {
                    _this._delayLoadingFunction(data, _this);
                else {
                    _this._delayLoadingFunction(JSON.parse(data), _this);
                _this.instances.forEach(function (instance) {
                _this.delayLoadState = BABYLON.Engine.DELAYLOADSTATE_LOADED;
            }, function () { }, scene.database, getBinaryData);
            return this;


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