I'm trying to load an OBJ in the playground. There are 2 meshes in the OBJ with exact same number of vertices. This works in normal code when I use BABYLON.SceneLoader.Load() but when I use this special playground technique I get funny side-effects. One of the meshes is twice the number of vertices as the other one: http://www.babylonjs-playground.com/#28YUR5#202 You can see it in the console output.
Is there another way to load an OBJ in the playground?