ozRocker Posted April 18, 2017 Share Posted April 18, 2017 I'm trying to load an OBJ in the playground. There are 2 meshes in the OBJ with exact same number of vertices. This works in normal code when I use BABYLON.SceneLoader.Load() but when I use this special playground technique I get funny side-effects. One of the meshes is twice the number of vertices as the other one: http://www.babylonjs-playground.com/#28YUR5#202 You can see it in the console output. Is there another way to load an OBJ in the playground? Quote Link to comment Share on other sites More sharing options...
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