Trying to help this topic
The problem is scaling texture on the caps of an extrusion.
What is needed is something like this on the caps
what I get is
http://www.babylonjs-playground.com/#TF811Y#5
any suggestions
mmmh... currently the cap the computed from the model shape barycenter what is fast (especially when the mesh is dynamically morphed) but doesn't fit the needs for people just wanting a fixed mesh and more versatility in the cap management.
This means I will have to implement something like a staticCap feature, a cap computed from a triangulation algo with some predictible positions, so uvs, if possible.
For now, the capping algo can't do this unfortunately. The best choices are eithe