Hello
I'm porting an application from AppGameKit to BabylonJS. Now I came to the point of moving the camera on keypresses. In AGK I could use the local position of a mesh. This is pseudocode
If keypress = up Then
Camera.MoveLocalZ(5)
Endif
This moves the camera 5 units forward on it's local axes, so it's always going forward, no matter the direction.
After a lot of reading and searching the docs, I found this: http://doc.babylonjs.com/overviews/how_rotations_and_tr