Yo @Deltakosh can you possibly add support in the shader/material system to use both Lightmaps (as shadowmap) and ambient occlusion ... Currently the toolkit ONLY allow light map creation if the material DOES NOT have a ambient occlusion texture... If I override and allow both, it completely ignores on some (or appears to ignore) the light map as shadow map or shows it funny. So there seems to be some issue, I don't know if its by design or some webgl limitation or what... But do