How do you create specific Ribbon or Path shapes? Has any one created "Mesh Editing" within Babylon?    UPDATE: this caused a deeper dive into collisions.... a lot like falling down stairs.     @Wingnut had a good idea providing this link, I think I'll give it a try.  -> Adding pick points and rudimentary key commands to move a vertex in 6 directions... Any Ideas on "Mesh Editing", or other previous vertex p