Hello to all of you.
First of all I want to explain what I do.
I am building location by passing Vertexes and name of the location(PolygonMeshBuilder for location and material for it). Then I add this specific location into array, remove it from the scene at end and shortly afterwards I merge it. With them I do not have any problems whatsoever.
However I do have horrendous performance issues with location names. Here I am using the following steps:
-new DynamicTexture =&g
The following playgrounds are an attempt to produce a lot of labels with different text on with a fast fps. To do this I used the solid particle system for #1 and #2 using a dynamicTexture and for #3 an external image.
In both #1 and #2 I created a dynamic texture and used a loop to fill it with numbers, each number being in a cell of the same size. I then created a plane in proportion to the cell size, built an SPS where each particle is a copy of this plane. By adjusting the particle uvs