Yes the appearance is much better like that. For the code to use, can be a question of current usage habit. [edit] Snap mode does not seem to work with the 3 axes (why could not this work also with the 3 axes?)  :  https://www.babylonjs-playground.com/#31M2AP#21 I find it regrettable that the rotation is with rotationQuaternion not not the possibilities to define euler. it was for me a preference to use euler, because I block quaternions on my meshes with mesh.rotationQuaternions