Good news everyone!
Recently our team was able to collaborate with guys from Bandai Namco (creators of famous game series like Pacman, DragonBall , Tekken and many more).
We have created a web version of a good ol' arcade game MrDriller.
Please take a look and let me know what do you think - https://robowhale.com/games/mini-mrdriller/
@qdrj, I took an old device and ran it.
You can see what's going on from the video. This device supports WebGL (as I remember) 'cause it flickers in WebGL mode only (in Canvas all is fine).
As I use Phaser I can say what should be done for Phaser only.
When you create your game variable set preserveDrawingBuffer: true.
That's the only feedback I can give you for now.
By the way, you can see that fps is slow. No worries, it was quite fine before. Just many t