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Showing results for tags 'dialogs'.
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Hello, I was wondering... I never got deep into developing a full featured game, just some small experiments. I was thinking how different dialogues types could be implemented, but I have some ideas which I consider poor. One of them, consists in showing information in the screen in specific locations in the world. To achieve this, one could create rectangles (regions in the world) and check the overlaping of, for example, the player. When the player overlaps, gets the rect id, and searches a vector, array, hash... for the corresponding information. Do any of you know awesome ideas and would like to share? I'm pretty curious to know how other people do it. Regards!