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Found 1 result

  1. Micro stutter

    Why does it happen? It's not my computer. It's not my antivirus. It's not my browser nor my drivers. Every 10 seconds or so, whenever i'm moving or jumping I get a small but noticeable stuttering. Happens in both WebGL and Canvas, both Chrome and Firefox. Fps meter remains at 60. function create() { cursors = game.input.keyboard.createCursorKeys(); game.stage.disableVisibilityChange = true; game.physics.startSystem(Phaser.Physics.ARCADE); game.add.sprite(0,0,'sky'); rocks = game.add.group(); rocks.enableBody = true; someText = game.add.text(16, 16, 'pffffff', {fontSize: '32px', fill: '#23238F'}); //ball ball = game.add.sprite(32, game.world.height - 150, 'ball'); game.physics.arcade.enable(ball); ball.body.bounce.y = 0.2; ball.body.gravity.y = 800; ball.body.collideWorldBounds = true; ball.animations.add('left', [0,1,2,3], 10, true); ball.animations.add('right', [5,6,7,8], 10, true); }; function update() { game.physics.arcade.collide(ball, platforms); game.physics.arcade.collide(enemies, platforms); ball.body.velocity.x = 0; myx = ball.x; myy = ball.y; if (cursors.left.isDown) { // Move to the left ball.body.velocity.x = -150; ball.animations.play('left'); myanim = 'left'; } else if (cursors.right.isDown) { ball.body.velocity.x = 150; ball.animations.play('right'); myanim = 'right'; } else { ball.animations.stop(); ball.frame = 4; myanim = 'stop'; } if (cursors.up.isDown && ball.body.blocked.down) { ball.body.velocity.y = -555; } if (ball.body.velocity.x > 0 && !ball.body.blocked.down) { ball.animations.stop(); ball.frame = 6; myanim = 'airright'; } if (ball.body.velocity.x < 0 && !ball.body.blocked.down) { ball.animations.stop(); ball.frame = 3; myanim = airleft'; } } };