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Showing results for tags 'virtual centering sprite offsets'.

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Found 1 result

  1. Hey, looking for a way to set the centers for each frame of my sprite atlas. The centers are currently automatically calculated based on the image size. My images are cropped to have no transparency, which might make no difference, but my animations look awful since the sprites jitter so much between frames. As my knowledge goes, this is handled on a framework basis. Is there a Phaser program to help me make/decide the real virtual centers/offsets for my sprites? And then how are they loaded into Phaser?
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