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Rendering on demand


KnisterPeter
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Hi there,

 

I would like to create a renderLoop which updates on demand. By that I mean we have no animations requiring a decent FPS rate but would like to save battery and CPU cycles.

By on demand I mean we would like to render a new frame when some model updates (underlying data model) or user interactions are noticed.

 

In three.js this would be possible, since the renderLoop is triggered by user code with window.requestAnimationFrame. Is something similar possible with Babylon.JS?

I've found the SceneOptimizer, but that is not meant to restrict the FPS but to degrade details to reach a defined FPS rate.

 

Any hints are welcome.

 

Best regards

Markus 

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