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player sprite still stuck at last frame of stopped animation, not default sprite


kriket
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So the problem i am having is that I expect the sprite to be his idle self when no up key is pressed and when an up key is pressed, obv the animation should play. Thing is, after the first time UP is pressed, the animation playes BUT the sprite stays in player_jump.png and not idle pose (default sprite). 

 

 

  create: function () {    this.player = this.game.add.sprite(this.game.width/2, this.game.height/2, 'player', 'player2.png');    this.player.animations.add('jump', [//        'player2.png',        'player_jump.png',        ], 20, false, false);  },

 

 

      if(this.cursors.up.isDown) {        this.playerJump();        this.player.animations.play('jump');      }      else if(this.cursors.left.isDown) {            this.player.body.velocity.x = -BasicGame.ACCELERATION;      }      else if (this.cursors.right.isDown) {            this.player.body.velocity.x = BasicGame.ACCELERATION;      }      else {            this.player.body.velocity.x = 0;            this.player.animations.stop();      }
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