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Break it down into chunks..

step 1: (sudo) if the catcher's physics touches the ball

step 2: (sudo) add the ball to the child of the catcher

step 3: if catcher has ball, on input down, throw

This should be a fairly straight forward piece of code logic, just a simple case of breaking it down into individual tasks :)

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21 hours ago, megmut said:

Break it down into chunks..

step 1: (sudo) if the catcher's physics touches the ball

step 2: (sudo) add the ball to the child of the catcher

step 3: if catcher has ball, on input down, throw

This should be a fairly straight forward piece of code logic, just a simple case of breaking it down into individual tasks :)

thank you .. its useful 
i have some ideas ,... but i dont know what codes i should use :\

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