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how to resize a sphere, that has physics applied?


securet
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how to resize a sphere, that has physics applied?

 

this is how I'm doing it now:

sphere.scaling.x-=0.01;
sphere.scaling.y-=0.01;
sphere.scaling.z-=0.01;
var velo= sphere.physicsImpostor.getLinearVelocity() ;
sphere.physicsImpostor.forceUpdate();
var velo= sphere.setLinearVelocity(velo);

but I don't think that this is good practice, so I'm loooking for a method like:

sphere.physicsImpostor.scale(-0.01);

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You will have to recreate the physics body

You could dispose the current impostor and recreate one, or you could call impostor.forceUpdate() which will do it for you. 

If you know what engine you are using, and the engine supports it, you could use the physics body, but this is against the single rule of physics engine, which is rigidity. So expect interesting results

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