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Game Class and Sprite Children?


jjwallace
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When you create a game object do sprites inside its create class automatically become children of that class?

 

Frome Examples:

MonsterBunny = function (game, rotateSpeed) {

    //  We call the Phaser.Sprite passing in the game reference
    //  We're giving it a random X/Y position here, just for the sake of this demo - you could also pass the x/y in the constructor
    Phaser.Sprite.call(this, game, game.world.randomX, game.world.randomY, 'bunny');

    this.anchor.setTo(0.5, 0.5);

    this.rotateSpeed = rotateSpeed;

    var randomScale = 0.1 + Math.random();

    this.scale.setTo(randomScale, randomScale)

    game.add.existing(this);

};

MonsterBunny.prototype = Object.create(Phaser.Sprite.prototype);
MonsterBunny.prototype.constructor = MonsterBunny;

MonsterBunny.prototype.update = function() {

    //  Automatically called by World.update
    this.angle += this.rotateSpeed;

};

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });

function preload() {

    game.load.image('bunny', 'assets/sprites/bunny.png');

}

function create() {

    for (var i = 0.1; i < 2; i += 0.1)
    {
        new MonsterBunny(game, i);
    }

}

 

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Not exactly sure what you're asking as the example doesn't have any sprites being created within the MonsterBunny class, the MonsterBunny class itself is a subclass of Phaser.Sprite though.

But if I understand you correctly, the answer is; no, not automatically. It depends on how you create those sprites as to who their parent is...

game.add.sprite(x, y, key, frame); //Added to the world

game.add.sprite(x, y, key, frame, group); //Added to the provided group

var sprite = game.add.sprite(x, y, key, frame); //Added to the world
this.addChild(sprite); //Now it's added to the MonsterBunny instead

 

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