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getTile

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pointer event or not does not really matter, just pick up a point in world coordinate (e.g. an entity position or any random point) and give it as parameter to the getTile function : http://melonjs.github.io/melonJS/docs/me.TMXLayer.html#getTile

 

i'm not sure what you mean by

Quote

"onload the gettile()"

 though

 

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var layer = me.game.world.getChildByName("waterLayer")[0];
   var tile = layer.getTile(event.gameWorldX, event.gameWorldY);

this should not perform on event i need all tiles row and column based on layer on game load so that i can make my car movement on that tile

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