Introducing morph targets

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Do you think it'd be possible to morph using a target that only contains the vertices that are different?  So if I have a person and the only thing that is changing is their face then I could just store the points for their face, instead of having to store all vertices for the whole body.  I don't know too much about morphing so I'm not sure if this is possible

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This could get expensive if I'm doing facial expressions for a 20,000 vertex mesh of a person.  The mesh will double in size with every facial expression.  There must be a way to only store changes to the face vertices

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