Refraction effects are not rendered correctly in vr

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Here is playground to repro this issue. It's the sample refraction page which I modified to add vr helper.


2 rendering issues  that I see here:

1. The refractions of the tiles on the round glass looks incorrect.
2. When the yellow ball goes behind the glass, it is completely not visible.

Again, this might be related to the other reported vr issues, but I am posting this separately so we can track and confirm the fixes for each.

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