Sign in to follow this  

Parallax Background

Recommended Posts

In phaser 2 to simulate parallax background when the camera moved  I used:


 background.tilePosition.x = this.layer.x * -0.2;


Heres the complete logic in Phaser 2

// create
globalMap = game.add.tilemap("map");
this.layer = globalMap.createLayer("Tile Layer 1");

background = game.add.tileSprite(0,0, gameWidth, gameHeight, "background");
background.fixedToCamera = true;

// update
 background.tilePosition.x = this.layer.x * -0.2;



How would be the best way to do it in Phaser 3?


parallax_bg.tilePositionX = ?




Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.