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Parallax Background

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In phaser 2 to simulate parallax background when the camera moved  I used:


 background.tilePosition.x = this.layer.x * -0.2;


Heres the complete logic in Phaser 2

// create
globalMap = game.add.tilemap("map");
this.layer = globalMap.createLayer("Tile Layer 1");

background = game.add.tileSprite(0,0, gameWidth, gameHeight, "background");
background.fixedToCamera = true;

// update
 background.tilePosition.x = this.layer.x * -0.2;



How would be the best way to do it in Phaser 3?


parallax_bg.tilePositionX = ?




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