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Rotating a mesh by degree's

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6 hours ago, brianzinn said:

You can also convert to radians using BJS tools ( :

var radians = Babylon.Tools.ToRadians(angle);

And welcome to the forum!


7 hours ago, davrous said:


Rotations are in radians. You need to convert degrees to radians: Radian =  degree * Math.PI / 180

By the way, 45 == Math.PI / 4, 90 == Math.PI / 2 and 180 == Math.PI ;)


I totally misread the documentation. Should go to bed early next time haha. Thanks guys

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