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Rose Game Solutions

collision detection: world bounds and matter physics

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I included 


npm package info for matter-collision:

Then, in my scene, I passed an array containing all the walls of the world bounds... like so:

// 'this' refers to Phaser.Scene 
const { bottom, left, top, right } =;
            objectA: [bottom, left, right, top], //world bounds
            objectB: this.gate, // some object to detect collision with
            callback: eventData => {
                // run logic here


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