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Healthbars in Phaser 3


Christian981
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Hello, I am making a top down zombie shooter in Phaser 3.

I am using the moveToObject function to make zombies follow the player. Now I want to make healthbars for the zombies. I have read that you can use containers to make the enemies and healthbars move together but I am having trouble to move the container with moveToObject.

Is it possible to move a container with the moveToObject function or should I use something else instead?

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  • 3 weeks later...

Here's how I'm currently doing it:

 

      asteroidcontainer = container.add([createAsteroid, miniongraphics]);

                var tween = this.tweens.add({
                    targets: [asteroidcontainer],
                    x: Phaser.Math.Between(-400, -100),
                    duration: 5000,
                    yoyo: false,
                    delay: function(i, total, target) {
                        return i * 600;
                    }

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