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Found 2 results

  1. I'm trying to make a cellular automaton using Pixi.js, and so I want it as fast as possible. Each 2 by 2 square is a unit called a bug that looks like this: (without the outline). The top right and bottom left will always be the same color, so on start I currently create 3 sprites based on a white square, put one that covers the whole bug and then one in the upper and lower corner on top of it, create a new container, put these 3 sprites in it, and run a loop that does this and puts each new container in a 2d array that represents the board. Then on each update cycle, I cycle thru the array and for each bug that needs to change, I get its 3 children by id and change their tint. I am very new to Pixi, and to javascript for that matter. I've read thru the pixi API a lot trying to understand how it all works, but I'm not sure if I'm missing something in my methodology that may make it run faster. Any advice?
  2. God33

    basketball.io

    plz accept my work this game is going to be fun!!! basketball.io a 2d multiplayer game related to soldat.io but basketball controls are wads or arrows to fly u right click on mouse the player will be a guest until he/she sign in and register more updates come soon it is a pixy js all that is different is that it is not a shooting game it is a basketball io game. i do not have pictures of it yet but soon I will here's the game link https://basketball.io
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