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Found 2 results

  1. Hello! I thought about making a game for Apple's tvOS. And i did some research, but wanted to ask other people about what they think about this topic. To start, I understand that Unity currently is the best choice for anyone who want to develop games for tvOS. But I've got some codebase in JS and I wanted to continue using it. Then, I found that react native allows to develop for tvOS. But in this case I would need to use Skia as a rendering backend. Recently they added WebGPU support to react native, with Google's Dawn as backend (https://github.com/wcandillon/react-native-webgpu), but Dawn says that it doesn't support tvOS yet. If Dawn supported tvOS, that would be amazing, because (if I understood it correctly) it would allow me to use pixi.js v8 on tv without even changing any codebase (because it supports WebGPU; Three.js supports it too and it can run on Dawn without code changes). So until Dawn support for tvOS is available, what can I use instead? Is it true that I can use Skia, get it's rendering context and give it to pixi (not WebGPU, but WebGL or canvas, idk)? What do you think about the performance - would it be super slow or OK for some game with 20 spines on screen and +-200 sprites? Are there any alternative ways to develop with pixi for tvOS? How do you think - would it be hard and worth it to dig into Dawn's source code and implement tvOS support for them? Thanks in advance for any of your thoughts. Yurii.
  2. If you'd like to get really down and dirty with the way chromium renders, this is a very interesting read: http://wesleyhales.com/blog/2013/02/18/Adventures-With-the-Skia-Debugger/
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