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Hello! I thought about making a game for Apple's tvOS. And i did some research, but wanted to ask other people about what they think about this topic. To start, I understand that Unity currently is the best choice for anyone who want to develop games for tvOS. But I've got some codebase in JS and I wanted to continue using it. Then, I found that react native allows to develop for tvOS. But in this case I would need to use Skia as a rendering backend. Recently they added WebGPU support to react native, with Google's Dawn as backend (https://github.com/wcandillon/react-native-webgpu), but Dawn says that it doesn't support tvOS yet. If Dawn supported tvOS, that would be amazing, because (if I understood it correctly) it would allow me to use pixi.js v8 on tv without even changing any codebase (because it supports WebGPU; Three.js supports it too and it can run on Dawn without code changes). So until Dawn support for tvOS is available, what can I use instead? Is it true that I can use Skia, get it's rendering context and give it to pixi (not WebGPU, but WebGL or canvas, idk)? What do you think about the performance - would it be super slow or OK for some game with 20 spines on screen and +-200 sprites? Are there any alternative ways to develop with pixi for tvOS? How do you think - would it be hard and worth it to dig into Dawn's source code and implement tvOS support for them? Thanks in advance for any of your thoughts. Yurii.
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If you'd like to get really down and dirty with the way chromium renders, this is a very interesting read: http://wesleyhales.com/blog/2013/02/18/Adventures-With-the-Skia-Debugger/
