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Showing results for tags 'async loader'.
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Hello, I cannot manage to make Phaser continue updating stage while I am doing something in background. In particular, I noticed that to generate stage I need 2-4 seconds (resources are loaded but generation itself takes this time). So I decided to add loading by default withing create() method and call actual stage creation asynchronously by calling it in setTimeout(function() {}, 0). However, Phaser freezes tween animation: var sprite = this.add.sprite(100, 100, 'loading'); this.game.add.tween(sprite.scale).to({x: 1.5, y: 1.5}, 500, Phaser.Easing.Linear.None, true, 0, -1, true); setTimeout(function(that) { var time_now = (new Date()).getTime(); while ((new Date()).getTime() - time_now < 2000) {} sprite.visible = false; }, 0, this); I attached two short files, one is with while loop (to simulate some work) and dot is not animating, the second one is without while loop and visible = false statement var sprite = this.add.sprite(100, 100, 'loading'); this.game.add.tween(sprite.scale).to({x: 1.5, y: 1.5}, 500, Phaser.Easing.Linear.None, true, 0, -1, true); setTimeout(function(that) { var time_now = (new Date()).getTime(); // while ((new Date()).getTime() - time_now < 2000) {} // sprite.visible = false; }, 0, this); If that's not a way to do what I want to do then how can I show animation while I am preparing stage?
