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Showing results for tags 'binary incremental'.
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Hi I have a number of questions on binary and incremental conversion I have a scene with a number of meshes which I exported to a file after serializing.I used the makeincremental tool (after adding Newtonsoft jhost) and converted my scene to incremental. I had a performance gain of 40% which is excellent. My initial questions are my incremental files have extension babylongeometrydata and not babylonmeshdata. What is the difference? the makeincremental command seems to use a [textures] parameter, but I don't see it being used in the .cs source file. Now I want to convert my original scene to binary format to get even better performance do I need to use the original scene file (ie: somefile.babylon) or do I process the incremental file (ie: somefile.incremental.babylon)? I get the following error when I run converttobinary.exe on either somefile.babylon or somefile.incremental.babylon Cannot perform runtime binding on a null reference Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: Cannot perform runtime bi nding on a null reference at CallSite.Target(Closure , CallSite , Object ) at ConvertToBinary.Program.Extract(String srcPath, String dstPath, String obj Name, Object meshObj, Boolean isMesh) in C:\ConvertToBinary\Program.cs:line 191 exp7storey_11r1.babylon
