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Found 2 results

  1. Since Spine is 2D I guess I'll just post it here. Is there anyone yet to implement Three.js Spine runtime with FFD? I found one by makc but it seems like it doesn't have FFD yet. Thanks!
  2. Hello Html5 Game Devs, I am the developer of Creature, an exciting new cutting edge 2D animation tool! With Creature, you can add stunningly fluid animation to your digital content. At the core of Creature is a highly advanced skeletal animation, mesh deformation and dynamics system. Save Time + Cost with Automated Animation The main difference between Creature and other animation tools out there is its Directible Automated Animation Engine. What that means is the ability to procedurally generate, through an Automated but User Directible process, complex motion like Walk/Run Cycles, Tail Flopping, Wing Flapping, Cloth Dynamics and Flesh/Muscle response. Such types of motion are normally very tedious to animate manually. With Creature, such tasks can be done in a much more efficient manner, resulting in huge time and cost savings! Of course the point of Creature is not to take away from animation as an art but to add to it. Hence all automated procedures can be tweaked, directed and in many cases manually adjusted. Trailer Video: Website:http://creature.kestrelmoon.com/index.html ExamplesHere are some examples of Creature's Directible Automated Animation in action: Html5 DemosCreature exports to multiple formats and game engines, including popular Html5 Game Engines that use WebGL.Currently the engines supported are: PixiJS, BabylonJS and ThreeJS. I also have an alpha version supporting the new Cocos2dJS V4 runtime as well. Cocos2djs V4 demos:http://hyperandroid.github.io/Cocos2d-html5/src/test/engine/creature.html PixiJS demo:http://www.kestrelmoon.com/creature/dragon_pixijs.html Hair, Cloth Dynamics, Automated Walk Cycles The mage below has Hair and Cloth simulated using the Dynamics/Physics motors of Creature. The walk cycle is automatically generated using Walk Motors: Soft Body Dynamics, Chain Physics, Advanced Mesh Deformation The chameleon creature below has Soft Body Dynamics applied to its body so it has a "fleshy" reactionary response to its underlying skeletal motion. The tongue is simulated using Bone Physics Dynamics Motors and advanced Control Pt Warp motors that allow it to deform and extend/compress the tongue. The eyes are deformed using Control Pt Mesh Motors and the legs are automatically walking via Walk Motors: Animating Whole Images Creature can also work on whole complete images like this tiger. The subtle breathing/keep alive motion is generated via fancy Rotate Motors and Bend Bone Motors. There is also mesh deformation going on that deforms the eyes for blinking: I will be more than happy to answer any more questions you have as well as post any animation samples. In addition to that, do note that we are constantly updating and adding features to our HTML5/WebGL runtimes so any suggestions/tips will be appreciated. Cheers,Chong