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  1. What is an ECS? An ECS allows game objects to perform custom operations without any additional manager code. In an ECS, all objects in a game world are represented as entities; their properties are represented as components; and the game has systems to update entities and components. Yes. So why am I posting this? Because we've just overhauled entities in kiwi.js and written up quite a big post on it. Take a squiz... let me know what you think http://www.kiwijs.org/2015/02/kiwijs-v1-2-0-entity-component-system/