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Found 3 results

  1. I have a group of meshes that have OnPointerOverTrigger events. When I mouse over them the event triggers. However, when I mouse over them while they are behind another object that has no events, the OnPointerOverTrigger still triggers. Is there a simple way to make OnPointerOverTrigger not trigger when the mesh is behind another mesh?
  2. Any idea how to change the Mouse cursor on mouse over?
  3. Hi folks, I've been studying and learning Babylon js for a couple of months now, great stuff so far! However I've run into an issue, which seems to be either with OnPointerOverTrigger or ExecuteCodeAction. Basically I want to call a function when you either mouse over/out a mesh, however the function only receives the meshUnderPointer on the OnPointerOutTrigger, not OnPointerOverTrigger. Is this a bug or am i misunderstanding how this is meant to work? I've put an example on the playground, the console log shows no meshUnderPointer for the OnPointerOverTrigger event. Thanks