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Found 3 results

  1. Hi First time posting on this forum and using Phaser 3. I am having some issues with collision between two objects which seem overlap if the player is moving left or right. However the player can jump on top of the object without going through it. Any help would be greatly appreaciated. My Code: Main Class let phase; let plr; let config = { type: Phaser.AUTO, width: 800, height: 600, physics: { default: 'arcade', arcade: { gravity: { y: 0 }, debug: true } }, scene: { preload: preload, create: create, update: update } }; phase= new Phaser.Game(config); function preload (){ this.load.image('Ground','src/assets/Tiles/ground/ground01.png'); // this.load.image('bg1','src/assets/BG/BG.png'); // this.load.image('fox','src/assets/Object/Mushroom_1.png'); } function create (){ this.add.image(500,100,'bg1').setScale(1.50); plr = new Player(); platform = this.physics.add.staticGroup(); platform.create(191,550,'Ground').refreshBody(); platform.create(319,550,'Ground').refreshBody() platform.create(420,550,'Ground').refreshBody() platform.create(800,550,'Ground').refreshBody() this.physics.add.collider(plr.sprite,platform); //this.physics.add.collider(plat.sprite2,plr.sprite); //this.physics.add.overlap(plr.sprite,plat.sprite2,null,plat); // console.log(plat.sprite2); console.log(plr); cursors = this.input.keyboard.createCursorKeys(); } function update(){ if (cursors.up.isDown) { plr.jumpM(); } else if(cursors.right.isDown){ plr.rightM(); } else if(cursors.left.isDown){ plr.leftM(); } else if(cursors.down.isDown){ plr.sprite.y +=10; } } Player Class class Player { constructor() { const playerSprite = game.physics.add.sprite(300, 600, 'fox'); playerSprite.setCollideWorldBounds(true); playerSprite.setOrigin(0, 0); playerSprite.setGravity(0, 450); this.sprite = playerSprite; } leftM() { this.sprite.x += -3; } rightM() { this.sprite.x += 3; } jumpM() { this.sprite.y += -5; } getYV() { return this.sprite.y; } getXV() { return this.sprite.x; } }
  2. Hi, Currently I am using phaser framework to make a car racing js game. As it is displayed in the attachement image, the user will user left and right key to control the direction of car. All cars are made as Phaser sprite. The problem is, as the car's ranctangle image is rotating while steering left and right, so how should I check the collision between two rantangle rotation cars? Thanks!
  3. I only want to do something for example increment my score the first time collision happened between objects. I don't want that action to happen in subsequent time when collision happens again between the same objects I mean how do i check if two object have collided before, and stop them from colliding again.\ Or i may i remove collision property from an object after first collision happens
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