Hi There,   Today I was working on the new examples for the Panda.js Fiddler and noticed a small bug in the audio module.     setMusicVolume: function(value) {        if (!game.Audio.enabled) return false;        this.musicVolume = value;        if (!this.currentMusic) return false;        if (this.context) {            this.currentMusic.gainNode.gain.value = this.musicVolume;   //ERROR!        }        else {            this.currentMusic.volume = this.musicVolume;        }        return true;    },this.currentMusic.gainNode.gain.value = this.musicVolume; should be:  this.audioObjects[this.currentMusic].gainNode.gain.value = this.musicVolume;     @Enpu: Which way do you prefer to receive bugreports? (I have little experience with github yet so that's why I post this bug over here  ). Stephan