So i've encountered a problem when it comes to rendering low res sprites and upscaling in phaser. I'm pretty sure this issue has been tackled many times, but i haven't found any good solutions to it.
 
	The problem is that some pixels are getting wider than others. Like this:
 
	 
	My game is at 480x320 and im scaling the game with SHOW_ALL.
 
	I've tried settin roundPixels to true and various CSS tricks. But nothing seem to change.
 
	Anybody know a swift solution to this?
 
	 
 
	Thanks!