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Hello forum! First post here, and I'm starting off with -probably- a newbie question: I'm trying to optimize an experiment that uses a lot of textured planes, cloned with createInstance, but I'm getting weird z-sorting issues - as you can see here: http://rocketclowns.com/canvas/babylon2/ The leaves are created with createInstance, like this: var leavesMaterial = new BABYLON.StandardMaterial("leavesTexture", scene); leavesMaterial.diffuseTexture = new BABYLON.Texture("textures/viny_leaves.png", scene); leavesMaterial.diffuseTexture.hasAlpha = true; leavesMaterial.useAlphaFromDiffuseTexture = true; var leaves = BABYLON.Mesh.CreatePlane("plane", 75.0, scene); leaves.scaling.y = 0.71; leaves.material = leavesMaterial; for (var l = 0; l < 128; l++) { var newLeavesInstance = leaves.createInstance("iLeaves" + l); newLeavesInstance.position.x = 32 + Math.random() * 96; newLeavesInstance.position.z = Math.random() * 256; } Am I overlooking something that causes the weird z-sorting behaviour? Many thanks in advance
