Hiya there, I've just released open beta of a hack'n'slash that I've been working on for about two months (mostly consumed by learning blender from scratch). http://wilds.io/ The engine is custom made - on the backend there is obviously node.js The whole architecture consists of a client, lobby (load balancer), multiple game servers and postgres database to store users Game is 2D - I have modeled these folks in voxels - then animated in blender and exported into a spritesheet using blend