Hi again, (UPDATE: Jelly Slice is now available for non-exclusive HTML5 licensing, feel free to contact me for more information). Jelly Slice is my second HTML5 game. I plan to release it on Windows Phone Store first (freemium) and at the same time make a premium version available for mobile web licensing. There will be an iOS and Google Play version and I have also created an early build for Tizen that I will try to update with the current version before the challenge deadline next week.
Thanks all, For the jelly, I went with a "fake it" approach (nothing physics based). The bounding polygon corners are smoothened using a bezier curve and animations are rendered by moving the control point of the quadratic curves based on a timer that is reset when a cut occurs. Originally I wanted to achieve something similar to these cute pudding monsters from Zeptolab but had to revise my goals very quickly... maybe in version 2 ill try harder