Hi Everyone!
 
	Can anyone suggest an efficient way to dynamically draw an ellipse that represents the orbit of a rotating planet?
 
	I've tried a few different things but so far they've all been too performance heavy.
 
	 
 
	First, I added simple spheres trailing each planet that acted as orbit trace markers.
 
	That works, but is way too slow.
 
	Second, I tried creating a tube to represent the orbit by capturing an array of planet positions, and then using Path3D and getCurve to