Hi Everyone! Can anyone suggest an efficient way to dynamically draw an ellipse that represents the orbit of a rotating planet? I've tried a few different things but so far they've all been too performance heavy.   First, I added simple spheres trailing each planet that acted as orbit trace markers. That works, but is way too slow. Second, I tried creating a tube to represent the orbit by capturing an array of planet positions, and then using Path3D and getCurve to