UnionForever. Posted November 15, 2024 Share Posted November 15, 2024 I was recently creating a web game. Now, while creating graphics for this game (characters, map etc), I saw that under the HTML canvas API, drawing even a single line took 4 lines of code (not to mention you had to map out the coordinates of every point)- ctx.beginPath(); ctx.moveTo(100, 150); ctx.lineTo(100, 200); ctx.stroke(); I knew that things like mapping out coordinates and rewriting repeated methods can easily be done by a no-code tool. This led me to code Canvascript. It's a no-code tool for web game devs to quickly create mobile-friendly high-performance graphics, easily. Using it is simple, Just draw with your pointer on the HTML canvas, then get the code to render it. You can now draw curved lines too. You can use the tool here. What do you think about this? any feedback or suggestions? Quote Link to comment Share on other sites More sharing options...
MeganCarl Posted September 30 Share Posted September 30 Your idea for Canvascript sounds super useful, kind of like bridging the gap between design and coding. Being able to just draw and get the code instantly is a big time-saver. One suggestion: if you haven’t already, maybe add features like grouping shapes, exporting to different frameworks (like Phaser or Three.js), or even generating reusable components. That way it could help not just with quick sketches but also in bigger game projects. Overall, it’s a great concept, very beginner-friendly and practical! Quote Link to comment Share on other sites More sharing options...
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