Rise Of The Undead Posted June 20, 2025 Share Posted June 20, 2025 Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback using the in-menu feedback submission form. play.zombie.sh Curdula and danish777 2 Quote Link to comment Share on other sites More sharing options...
Waycervours Posted June 23, 2025 Share Posted June 23, 2025 On 6/20/2025 at 3:34 PM, Rise Of The Undead said: Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback solitaire bliss using the in-menu feedback submission form. play.zombie.sh I look forward to playing and trying to add my thoughts! Quote Link to comment Share on other sites More sharing options...
neelyang77 Posted April 8 Share Posted April 8 (edited) On 6/20/2025 at 10:34 AM, Rise Of The Undead said: Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback using the in-menu feedback submission form. Choosing a casino not on GamStop can provide access to varied bonuses and international game providers. These platforms often include thousands of titles, live dealer tables, and mobile-friendly interfaces. Flexible payment options and quick registration processes add convenience. Players should still verify licensing information and review withdrawal conditions carefully. Maintaining responsible habits and selecting reputable operators ensures a safer and more enjoyable experience overall. amazing information sir, thanks a lot for it! Edited April 13 by neelyang77 Quote Link to comment Share on other sites More sharing options...
monkas Posted April 14 Share Posted April 14 On 6/20/2025 at 11:34 AM, Rise Of The Undead said: Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback using the in-menu feedback submission form. I spilled my hot mug of Earl Grey tea all over the morning newspaper. I found a huge UK deposit match bonus with zero wagering in my inbox. Old slots with terrible RTP always destroy my balance very quickly. I visited casino kingdom to hunt for massive multipliers on exclusive releases. A risky bonus buy on a high variance game triggered a huge cash win. Flawless bank withdrawal process play.zombie.sh Any updates? Quote Link to comment Share on other sites More sharing options...
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