Rise Of The Undead Posted June 20 Share Posted June 20 Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback using the in-menu feedback submission form. play.zombie.sh Quote Link to comment Share on other sites More sharing options...
Waycervours Posted June 23 Share Posted June 23 On 6/20/2025 at 3:34 PM, Rise Of The Undead said: Hello everyone, I wanted to share this project I have been working on for the past few months. It's a wave-based survival game with 5 different environments that change as you progress through waves - forest, city, cave, hospital, and mall. There are 15 different enemy types including various zombies and wolves, and 6 weapons to unlock as you play. I created a particle system for visual effects like blood and muzzle flashes, and implemented physical projectiles with collision detection. The game uses Three.js to geometrically build the enemy models, rather than using imported pre-existing 3d models, although the weapons do use GLTF external models. The environments use a mix of procedural generation for the cave and hospital mazes, random object placement for the city and forest and a CSV-based layout for the mall. Everything is built with Vite and three.js, aswell as using Firestore and Firebase for storage and deployment. Feel free to check it out or ask any questions about how I implemented anything, aswell as provide feedback solitaire bliss using the in-menu feedback submission form. play.zombie.sh I look forward to playing and trying to add my thoughts! Quote Link to comment Share on other sites More sharing options...
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