jimboy3100 Posted March 20 Share Posted March 20 Hey everyone, I’ve been working on a new browser multiplayer game called Expanding Land: https://expanding.land It’s inspired by Agar-style gameplay, but the main focus is performance and scalability. Key points: • Written entirely in C (no Node.js / no GC pauses) • Handles 500 players smoothly (~5ms tick) • Real-time gameplay with very low latency (EU server) • Custom anti-teaming system (not just basic decay) • Secure WebSocket (WSS) This is still in testing phase, so I’m mainly looking for: • Feedback on gameplay feel • Performance issues (lag, delay, etc.) • Suggestions for features If you try it, I’d really appreciate honest feedback — even negative. Thanks! shipgifted 1 Quote Link to comment Share on other sites More sharing options...
ongsquirrel Posted March 21 Share Posted March 21 12 hours ago, jimboy3100 said: Hey everyone, I’ve been working on a new browser multiplayer game called Expanding Land: https://expanding.landgeometry dash It’s inspired by Agar-style gameplay, but the main focus is performance and scalability. Key points: • Written entirely in C (no Node.js / no GC pauses) • Handles 500 players smoothly (~5ms tick) • Real-time gameplay with very low latency (EU server) • Custom anti-teaming system (not just basic decay) • Secure WebSocket (WSS) This is still in testing phase, so I’m mainly looking for: • Feedback on gameplay feel • Performance issues (lag, delay, etc.) • Suggestions for features If you try it, I’d really appreciate honest feedback — even negative. Thanks! Hey, this is actually really impressive, especially the decision to write everything in C. I tried it for a bit and the latency felt very solid overall, though I did notice a slight jitter when a lot of players clustered in one area. Not sure if that’s rendering-side or server-side, but it might be worth profiling. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.