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New web cell game - Expanding Land


jimboy3100
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Hey everyone,

I’ve been working on a new browser multiplayer game called Expanding Land:

 https://expanding.land

It’s inspired by Agar-style gameplay, but the main focus is performance and scalability.

Key points:
• Written entirely in C (no Node.js / no GC pauses)
• Handles 500 players smoothly (~5ms tick)
• Real-time gameplay with very low latency (EU server)
• Custom anti-teaming system (not just basic decay)
• Secure WebSocket (WSS)

This is still in testing phase, so I’m mainly looking for:
• Feedback on gameplay feel
• Performance issues (lag, delay, etc.)
• Suggestions for features

If you try it, I’d really appreciate honest feedback — even negative.

Thanks!

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12 hours ago, jimboy3100 said:

Hey everyone,

I’ve been working on a new browser multiplayer game called Expanding Land:

 https://expanding.landgeometry dash

It’s inspired by Agar-style gameplay, but the main focus is performance and scalability.

Key points:
• Written entirely in C (no Node.js / no GC pauses)
• Handles 500 players smoothly (~5ms tick)
• Real-time gameplay with very low latency (EU server)
• Custom anti-teaming system (not just basic decay)
• Secure WebSocket (WSS)

This is still in testing phase, so I’m mainly looking for:
• Feedback on gameplay feel
• Performance issues (lag, delay, etc.)
• Suggestions for features

If you try it, I’d really appreciate honest feedback — even negative.

Thanks!

Hey, this is actually really impressive, especially the decision to write everything in C.
I tried it for a bit and the latency felt very solid overall, though I did notice a slight jitter when a lot of players clustered in one area. Not sure if that’s rendering-side or server-side, but it might be worth profiling.

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